Key Highlights
• Glasses-free 3D display, also known as autostereoscopic glasses, are the best visual aids that provide three-dimensional images without the viewer needing to wear special glasses or glasses. These techniques use new technologies such as lenticular lenses, parallax problems or other optical methods to create the illusion of depth and size in the displayed content. It allows the viewer to see the image or video as it appears on the screen, providing a true sense of depth by controlling the direction and angle of light emitted from the screen. Technology improves user understanding and interaction in many areas, from entertainment and advertising to visual science. Despite the challenge of technical complexity and inconsistent content, glasses without 3D instructions continue to change the perspective of many industries.
• The market size of the worldwide Glasses-Free 3D Displays Market surpassed USD XX billion in 2022, and by 2032, it is projected to reach USD XX billion, boosting at a CAGR of XX%.
• In May 2022, Sony Corporation, Theta Labs, Inc. will partner with. (US software) to create a 3D NFT whose design will be compatible with Sony Corporation's Spatial Reality Device (SRD) technology.
• The growing demand for 3D technology designed for the gaming industry and home entertainment is one of the main factors driving the growth of the 3D display market. The 3D display market is expected to witness significant growth during the forecast period due to the worldwide decline in energy consumption and rising personal disposable income. In the last few years, the gaming industry has undergone major changes in terms of gaming experience, technology and graphics. The industry is making efforts to improve the performance of games with 3D technology, accelerating the growth of the 3D display market. In addition, increasing interest in LED and OLED technology, which offers better performance and image quality compared to traditional devices, is expected to help revive the overall market.
Scope of the Application Profile
Key Players
• Alioscopy (France)
• Kangde Xin Composite Material Group Co., Ltd (China)
• Leyard Opto-Electronic Company Ltd. (China)
• Royal Philips N.V (Netherlands)
• TCL Corporation (China)
• Samsung Electronics Co Ltd (South Korean)
• Dolby Laboratories, Inc (US)
• 3M Company (US)
• New Vision Display Inc (China)
• Magnetic Media Holdings Inc (US)
Segmentation
By Technology
• Light Barriers
• Lenticular Lens
• Directional Backlights
• Direct Imaging
• Other Technologies
By Display Type
• Full HD
• Ultra HD
By Display Size
• Below 28”
• 28” to 49”
• 50” to 65”
• 65” to 100”
By Price
• Up to 24V
• 24 - 48V
• 48 - 60V
• 60 - 110V
• Above 110V
By Application
• TV Displays
• Advertising Displays
• Mobile Devices
• Other Applications
By End Use
• Cinema Lobbies
• Sports Arenas
• Trade Shows & Conferences
• Amusement Parks
• Museums & Exhibition Halls
• Other Public Places
What to Expect from Application Profile
1. Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the Glasses-Free 3D Displays market in the world.
2. Use the PORTER’s Five Forces analysis to determine the competitive intensity and therefore market attractiveness of the Global Glasses-Free 3D Displays market.
3. Leading company profiles reveal details of key Glasses-Free 3D Displays market players’ global operations, strategies, financial performance & their recent developments.
4. Add weight to presentations and pitches by understanding the future growth prospects of the Global Glasses-Free 3D Displays market with forecast for decade by both market share (%) & revenue (USD Million).
Recent Development
• In May 2022, Sony Corporation, Theta Labs, Inc. will partner with. (US software) to create a 3D NFT whose design will be compatible with Sony Corporation's Spatial Reality Device (SRD) technology.
• In April 2022, Apple announced that it plans to display MR devices equipped with Micro OLED and OLED displays on HMDs.
Segment Insights
By Application
The TV segment of the 3D display market is expected to generate the most revenue in 2022. Much of the growth in the TV segment can be attributed to the shift in consumer preferences from on the go to watching entertainment at home. TV or computer after the COVID-19 pandemic. The change encouraged TV makers to add 3D images to their products. These TVs provide better viewing and better picture quality. Consumer electronics companies (CEMs) have led to the growth of the TV market by promoting 3D screen TVs as high-end products with great features. The mobile segment is also expected to witness significant growth of over 21.0% in the 3D display market during the forecast period. This change can be attributed to the intense competition among smartphone vendors to provide better features to gain an edge in the smartphone market. In addition, the mobile gaming industry's release of games that require high-quality graphics also contributed to the growth of the smartphone market during the forecast period.
By End-use
The desire to improve the spectator experience and provide more entertainment is driving the demand for 3D glasses in stadiums. These shows provide three-dimensional vision without the audience needing to wear special glasses, making them more attractive and inclusive to a wider audience. In sports, this technology enables fans to see the depth and length of the game, providing a high level of realism and excitement. It can also display recommended content such as player stats, replays, and interactive content that may be of greater interest to viewers. Sporting events are known for their exciting atmosphere, and glasses-free 3D displays offer a unique way to increase the excitement and create a deeper connection between fans and the game. This demand comes from a combination of technological advances and the sports industry's constant search for new ways to engage and entertain people.
Regional Insights
Asia Pacific leads the market, accounting for more than 31.65% of global revenue in 2022. Advances in technology, increasing smartphone penetration and adoption. The adoption of digital services is a key factor influencing business growth in this field. In addition, the increasing demand for video production worldwide is accelerating the adoption of stereoscopic images. The widespread use of 3D imaging technology in entertainment, defense, gaming and construction simulation will continue to develop this industry throughout the forecast period. Asia Pacific is expected to be the fastest growing region over the same period due to changing consumer preferences and rising household disposable income. The participation of major technology players such as LG, Samsung Electronics, Sony Corporation, Panasonic Corporation and Fujifilm Holdings is also supporting the growth of the 3D display market in Asia Pacific.
1 INTRODUCTION
1.1 Study Objectives
1.2 Market Definitions
1.2.1 Inclusions & Exclusions
1.2.2 Region: Inclusions & Exclusions
1.2.3 Study Scope
1.2.3.1 Markets Covered
1.2.3.2 Regional Scope
1.2.3.3 Years Considered
1.2.4 Currency Considered
1.2.5 Limitations
1.2.6 Summary Of Report (Chapter Wise Summary)
2 RESEARCH METHODOLOGY
2.1 Research Data
2.1.1 Secondary & Primary Research
2.1.2 Secondary Data
2.1.2.1 Secondary Sources
2.1.3 Primary Data
2.1.3.1 Primary Sources
2.2 Market Breakdown & Data Triangulation
2.3 Market Size Estimation
2.3.1 Bottom-Up Approach
2.3.2 Top-Down Approach
2.4 Research Assumptions & Limitations
2.4.1 Assumptions
2.4.2 Limitations
3 EXECUTIVE SUMMARY
4 ACROSS THE GLOBE
4.1 Upcoming Attractive Market Opportunities
4.2 Country Wise Market Growth
4.3 Segment Wise Market Growth
5 MARKET OVERVIEW
5.1 Market Introduction
5.2 Market Dynamics
5.2.1 Drivers
5.2.2 Restraints
5.2.3 Opportunities
5.2.4 Challenges
5.3 PORTOR’S Five Forces Analysis
5.3.1 Threat of New Entrants
5.3.2 Threat of Substitutes
5.3.3 Bargaining Power of Suppliers
5.3.4 Bargaining Power of Buyers
5.3.5 Intensity of Competitive Rivalry
5.4 Market Premium insights (Enterprise license)
5.4.1 Case Study Analysis
5.4.2 Country Wise Import & Export Data (If
Applicable)
5.4.3 Regulatory Bodies & Authorization
Across the Globe
5.4.4 Key Conferences & Events: 2022 &
2023
5.4.5 Top Patents for The Market: 2022
6 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY TECHNOLOGY
6.1 Global Market Revenue & Share Analysis, By Technology
6.1.1 Light Barriers
6.1.2 Lenticular Lens
6.1.3 Directional Backlights
6.1.4 Direct Imaging
6.1.5 Other Technologies
6.2 Global Market Revenue & Share Analysis, 2018 – 2022
6.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
6.4 Key Takeaways
7 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY DISPLAY TYPE
7.1 Global Market Revenue & Share Analysis, By Display Type
7.1.1 Full HD
7.1.2 Ultra HD
7.2 Global Market Revenue & Share Analysis, 2018 – 2022
7.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
7.4 Key Takeaways
8 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY DISPLAY SIZE
8.1 Global Market Revenue & Share Analysis, By Display Size
8.1.1 Below 28”
8.1.2 28” to 49”
8.1.3 50” to 65”
8.1.4 65” to 100”
8.2 Global Market Revenue & Share Analysis, 2018 – 2022
8.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
8.4 Key Takeaways
9 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY PRICE
9.1 Global Market Revenue & Share Analysis, By Price
9.1.1 500 – 1,499 USD
9.1.2 1,500 – 2,499 USD
9.1.3 2,500 – 4,999 USD
9.1.4 5,000 – 9,999 USD
9.1.5 Above 10,000 USD
9.2 Global Market Revenue & Share Analysis, 2018 – 2022
9.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
9.3 Key Takeaways
10 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY APPLICATION
10.1 Global Market Revenue & Share Analysis, By Application
10.1.1 TV Displays
10.1.2 Advertising Displays
10.1.3 Mobile Devices
10.1.4 Other Applications
10.2 Global Market Revenue & Share Analysis, 2018 – 2022
10.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
10.4 Key Takeaways
11 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY END USE
11.1 Global Market Revenue & Share Analysis, By End Use
11.1.1 Cinema Lobbies
11.1.2 Sports Arenas
11.1.3 Trade Shows & Conferences
11.1.4 Amusement Parks
11.1.5 Museums & Exhibition Halls
11.1.6 Other Public Places
11.2 Global Market Revenue & Share Analysis, 2018 – 2022
11.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
11.4 Key Takeaways
12 GLASSES-FREE 3D DISPLAYS MARKET
OVERVIEW, BY REGION
12.1 Global Market Revenue & Share Analysis, By Region
12.1.1 North America
12.1.2 Europe
12.1.3 Asia Pacific
12.1.4 Middle East & Africa
12.1.5 South America
12.2 Global Market Revenue & Share Analysis, 2018 – 2022
12.3 Global Market Revenue & Share Forecast Analysis, 2023 –
2032
12.4 Key Takeaways
13 NORTH AMERICA MARKET ANALYSIS
13.1 North America Market Revenue & Share Analysis, By
Technology
13.2 North America Market Revenue & Share Analysis, By Display
Type
13.3 North America Market Revenue & Share Analysis, By Display
Size
13.4 North America Market Revenue & Share Analysis, By Price
13.5 North America Market Revenue & Share Analysis, By End Use
13.6 North America Market Revenue & Share Analysis, By
Application
13.7 North America Market Revenue & Share Analysis, By Country
13.7.1 US
13.7.2 Canada
13.7.3 Mexico
13.8 Key Takeaways
14 EUROPE MARKET ANALYSIS
14.1 Europe Market Revenue & Share Analysis, By Technology
14.2 Europe Market Revenue & Share Analysis, By Display Type
14.3 Europe Market Revenue & Share Analysis, By Display Size
14.4 Europe Market Revenue & Share Analysis, By Price
14.5 Europe Market Revenue & Share Analysis, By End Use
14.6 Europe Market Revenue & Share Analysis, By Application
14.7 Europe Market Revenue & Share Analysis, By Country
14.7.1 UK
14.7.2 Italy
14.7.3 Spain
14.7.4 Germany
14.7.5 France
14.7.6 Rest of Europe
14.8 Key Takeaways
15 ASIA PACIFIC MARKET ANALYSIS
15.1 APAC Market Revenue & Share Analysis, By Technology
15.2 APAC Market Revenue & Share Analysis, By Display Type
15.3 APAC Market Revenue & Share Analysis, By Display Size
15.4 APAC Market Revenue & Share Analysis, By Price
15.5 APAC Market Revenue & Share Analysis, By End Use
15.6 APAC Market Revenue & Share Analysis, By Application
15.7 APAC Market Revenue & Share Analysis, By Country
15.7.1 China
15.7.2 Japan
15.7.3 India
15.7.4 South Korea
15.7.5 Rest of APAC
15.8 Key Takeaways
16 MIDDLE EAST & AFRICA MARKET
ANALYSIS
16.1 MEA Market Revenue & Share Analysis, By Technology
16.2 MEA Market Revenue & Share Analysis, By Display Type
16.3 MEA Market Revenue & Share Analysis, By Display Size
16.4 MEA Market Revenue & Share Analysis, By Price
16.5 MEA Market Revenue & Share Analysis, By End Use
16.6 MEA Market Revenue & Share Analysis, By Application
16.7 MEA Market Revenue & Share Analysis, By Country
16.7.1 GCC
16.7.2 South Africa
16.7.3 Rest of MEA
16.8 Key Takeaways
17 SOUTH AMERICA MARKET ANALYSIS
17.1 SA Market Revenue & Share Analysis, By Technology
17.2 SA Market Revenue & Share Analysis, By Display Type
17.3 SA Market Revenue & Share Analysis, By Display Size
17.4 SA Market Revenue & Share Analysis, By Price
17.5 SA Market Revenue & Share Analysis, By End Use
17.6 SA Market Revenue & Share Analysis, By Application
17.7 SA Market Revenue & Share Analysis, By Country
17.7.1 Brazil
17.7.2 Argentina
17.7.3 Rest of SA
17.8 Key Takeaways
18 COMPETITIVE SCENARIO
18.1 Overview
18.2 Key Players Market Share Analysis
18.3 Recent Developments & Source Launches
18.4 Mergers & Acquisitions
18.5 Partnerships, Agreements & Collaborations
19 COMPANY PROFILES
19.1 Overview
19.2 Key players
19.2.1 Alioscopy (France)
19.2.1.1 Business Overview
19.2.1.2 Product Offered
19.2.1.3 Financial Insights
19.2.1.4 Strategic Developments
19.2.1.4.1 New Product Launches
19.2.1.4.2 Agreements & Collaborations
19.2.1.5 Business Aspects (NOISE Analysis)
19.2.1.5.1 Key Strengths
19.2.1.5.2 Opportunities
19.2.1.5.3 Weaknesses & Competitive Threats
19.2.1.5.4 Needs & Improvements
19.2.2 Kangde Xin Composite Material Group Co., Ltd
(China)
19.2.3 Leyard Opto-Electronic Company Ltd. (China)
19.2.4 Royal Philips N.V (Netherlands)
19.2.5 TCL Corporation (China)
19.2.6 Samsung Electronics Co Ltd (South Korean)
19.2.7 Dolby Laboratories, Inc (US)
19.2.8 3M Company (US)
19.2.9 New Vision Display Inc (China)
19.2.10 Magnetic Media Holdings Inc (US)
20 DISCLAIMER
21 APPENDIX
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